The State of the Art in Online Handwriting Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
A Fast Statistical Mixture Algorithm for On-Line Handwriting Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognition accuracy and user acceptance of pen interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cirrin: a word-level unistroke keyboard for pen input
Proceedings of the 11th annual ACM symposium on User interface software and technology
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Implications for a gesture design tool
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Methodology for Mapping Scores to Probabilities
IEEE Transactions on Pattern Analysis and Machine Intelligence
On-Line and Off-Line Handwriting Recognition: A Comprehensive Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
Movement model, hits distribution and learning in virtual keyboarding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than dotting the i's --- foundations for crossing-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech and Language Processing: An Introduction to Natural Language Processing, Computational Linguistics, and Speech Recognition
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Shorthand writing on stylus keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Relaxing stylus typing precision by geometric pattern matching
Proceedings of the 10th international conference on Intelligent user interfaces
Breaking the laws of action in the user interface
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Speech pen: predictive handwriting based on ambient multimodal recognition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A robust design for accessible text entry
ACM SIGACCESS Accessibility and Computing
Interactive environment-aware display bubbles
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Command strokes with and without preview: using pen gestures on keyboard for command selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling human performance of pen stroke gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hard lessons: effort-inducing interfaces benefit spatial learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning shape writing by game playing
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Text Entry Systems: Mobility, Accessibility, Universality
Text Entry Systems: Mobility, Accessibility, Universality
On the ease and efficiency of human-computer interfaces
Proceedings of the 2008 symposium on Eye tracking research & applications
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving word-recognizers using an interactive lexicon with active and passive words
Proceedings of the 13th international conference on Intelligent user interfaces
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using strokes as command shortcuts: cognitive benefits and toolkit support
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Using Pictographic Representation, Syntactic Information and Gestures in Text Entry
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Vector Keyboard for Touch Screen Devices
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
International Journal of Human-Computer Studies
GART: the gesture and activity recognition toolkit
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
“Writing with music”: Exploring the use of auditory feedback in gesture interfaces
ACM Transactions on Applied Perception (TAP)
A lightweight multistroke recognizer for user interface prototypes
Proceedings of Graphics Interface 2010
Performance optimizations of virtual keyboards for stroke-based text entry on a touch-based tabletop
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Motor efficiency of text entry in a combination of a soft keyboard and unistrokes
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 16th international conference on Intelligent user interfaces
Acquiring and pointing: an empirical study of pen-tilt-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AirStroke: bringing unistroke text entry to freehand gesture interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Continuous recognition and visualization of pen strokes and touch-screen gestures
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Design dimensions of intelligent text entry tutors
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Smart phone use by non-mobile business users
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Estimating the perceived difficulty of pen gestures
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
The effect of sampling rate on the performance of template-based gesture recognizers
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
1F: one accessory feature design for gesture recognizers
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
The potential of dwell-free eye-typing for fast assistive gaze communication
Proceedings of the Symposium on Eye Tracking Research and Applications
User learning and performance with bezel menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personalized input: improving ten-finger touchscreen typing through automatic adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparative evaluation of finger and pen stroke gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SNOUT: one-handed use of capacitive touch devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Comparing cognitive effort in spatial learning of text entry keyboards and ShapeWriters
Proceedings of the International Working Conference on Advanced Visual Interfaces
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
The word-gesture keyboard: reimagining keyboard interaction
Communications of the ACM
Lazy selection: a scribble-based tool for smart shape elements selection
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Touch behavior with different postures on soft smartphone keyboards
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 25th annual ACM symposium on User interface software and technology
SymbolPath: a continuous motion overlay module for icon-based assistive communication
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Gestures as point clouds: a $P recognizer for user interface prototypes
Proceedings of the 14th ACM international conference on Multimodal interaction
Proceedings of the 14th ACM international conference on Multimodal interaction
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
An exploration of pen tail gestures for interactions
International Journal of Human-Computer Studies
Freehand gestural text entry for interactive TV
Proceedings of the 11th european conference on Interactive TV and video
Designing gestural interfaces for the interactive TV
Proceedings of the 11th european conference on Interactive TV and video
Learning and performance with gesture guides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Octopus: evaluating touchscreen keyboard correction and recognition algorithms via
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gestures and widgets: performance in text editing on multi-touch capable mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iGrasp: grasp-based adaptive keyboard for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpretation of strokes in radial menus: The case of the KeyScretch text entry method
Journal of Visual Languages and Computing
Relative accuracy measures for stroke gestures
Proceedings of the 15th ACM on International conference on multimodal interaction
Understanding the consistency of users' pen and finger stroke gesture articulation
Proceedings of Graphics Interface 2013
Disambiguation of imprecise input with one-dimensional rotational text entry
ACM Transactions on Computer-Human Interaction (TOCHI)
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Zhai and Kristensson (2003) presented a method of speed-writing for pen-based computing which utilizes gesturing on a stylus keyboard for familiar words and tapping for others. In SHARK2:, we eliminated the necessity to alternate between the two modes of writing, allowing any word in a large vocabulary (e.g. 10,000-20,000 words) to be entered as a shorthand gesture. This new paradigm supports a gradual and seamless transition from visually guided tracing to recall-based gesturing. Based on the use characteristics and human performance observations, we designed and implemented the architecture, algorithms and interfaces of a high-capacity multi-channel pen-gesture recognition system. The system's key components and performance are also reported.