Object-oriented simulation with hierarchical, modular models: intelligent agents and endomorphic systems
Proceedings of the 30th conference on Winter simulation
Abstract simulators for the DSDE formalism
Proceedings of the 30th conference on Winter simulation
OOPM/RT: a multimodeling methodology for real-time simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Flexible integration of XML into modeling and simulation systems
WSC '05 Proceedings of the 37th conference on Winter simulation
Hi-index | 0.00 |
This paper describes a new methodology to enable large scale high resolution environmental simulation. Unlike the vast majority of environmental modeling techniques that split the space into cells, the use of a vector space is proposed here. A phenomena will then be described by its shape, decomposed in several points that can move using a displacement vector. The shape also have a dynamic structure, as each point can instantiate new point because of a change in the space properties or to obtain a better resolution model. Such vector models are generating less overhead because the phenomena is recomputed only if a part of it is entering into a different space entity with different attributes, using cellular space the model would have been recomputed for each neighboring identical cells. This technique uses the DSDEVS formalism to describe discrete event models with dynamic structure, and will be implemented in the JDEVS toolkit also presented.