Design and implementation of scalable continuous media servers
Parallel Computing - Special issues on applications: parallel data servers and applications
MyLifeBits: fulfilling the Memex vision
Proceedings of the tenth ACM international conference on Multimedia
PALS: peer-to-peer adaptive layered streaming
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
Efficient Context-Based Entropy Coding Lossy Wavelet Image Compression
DCC '97 Proceedings of the Conference on Data Compression
Policy/mechanism separation in Hydra
SOSP '75 Proceedings of the fifth ACM symposium on Operating systems principles
Hierarchical coding of motion vector fields
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol. 1)-Volume 1 - Volume 1
Enabling large-scale wireless broadband: the case for TAPs
ACM SIGCOMM Computer Communication Review
Winner: across the great divide
IEEE Spectrum
WiMax and Wi-Fi: separate and unequal
IEEE Spectrum
C2P2: A Peer-to-Peer Network for On-Demand Automobile Information Services
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
Routing in multi-radio, multi-hop wireless mesh networks
Proceedings of the 10th annual international conference on Mobile computing and networking
PAVAN: a policy framework for content availabilty in vehicular ad-hoc networks
Proceedings of the 1st ACM international workshop on Vehicular ad hoc networks
Placement of continuous media in wireless peer-to-peer networks
IEEE Transactions on Multimedia
Pipelining mechanism to minimize the latency time in hierarchical multimedia storage managers
Computer Communications
A Survey on Wireless Grid Computing
The Journal of Supercomputing
Hi-index | 0.00 |
Display of continuous media using self-organizing ad hoc networks of wireless communication systems will potentially be used in a variety of applications. Example deployments might include disaster relief missions, conferences, and university campuses to name a few. Challenges of these environments include their mobility, and unpredictable network bandwidth and loss characteristics. This paper explores a three step science of design for applications that manipulate continuous media. This science strives to satisfy the requirements of an application. It consists of a number of principles that impact the design of algorithms. These principles guide a system designer towards parameterized algorithms that treat network bandwidth and storage as one.