Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Predictive tracking for augmented reality
Predictive tracking for augmented reality
Proceedings of the 1997 symposium on Interactive 3D graphics
Hi-index | 0.00 |
One of the key problems in Augmented Reality systems is registration, that is to say the synchronization of real and virtual world. Augmented reality uses a lot of different sensors in order to estimate camera or operator's point of view. These sensors could provide samples faster than mixing of virtual and real informations could be displayed. We expose here a way to take into account samples that are generated during the mixing process. This method is using a post-rendering technique involving a tex-ture to perform this task. We will expose the errors reduction obtained by performing such technique with a simulation test-bench implementing our proposal.