Ray tracing parametric surface patches utilizing numerical techniques and ray coherence
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Volume rendering based interactive navigation within the human colon (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
Applying space subdivision techniques to volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Improved visualization in virtual colonoscopy using image-based rendering
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Efficient space leaping for ray casting architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Volumetric Curved Planar Reformation for Virtual Endoscopy
IEEE Transactions on Visualization and Computer Graphics
Accelerating volume rendering by ray leaping with back steps
Computer Methods and Programs in Biomedicine
Bidirectional distancemap for efficient volume ray casting
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Accelerating volume raycasting using occlusion frustums
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
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We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by using the distance a ray traverses in empty space to leap its neighboring rays. Our technique works with parallel as well as perspective volume rendering, does not require any pre-processing or 3D data structures, and is independent of the transfer function. Being an image-space technique, it is independent of the complexity of the data being rendered. It can be used to accelerate both time-coherent and non coherent animation sequences.