Morphing of meshes with attributes

  • Authors:
  • Jindřich Parus;Ivana Kolingerová

  • Affiliations:
  • University of West Bohemia in Pilsen;University of West Bohemia in Pilsen

  • Venue:
  • Proceedings of the 20th spring conference on Computer graphics
  • Year:
  • 2004

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Abstract

A morphing or metamorphosis is a process of smoothly transforming one geometric object into another. This technique is mainly used in computer animation. Our work deals with genus 0 objects given in boundary representation. Most of existing techniques process only geometric information and do not consider any other surface attributes as normals, colors, opacity, texture coordinates etc. But these attributes are very important in a practical use of morphing because meshes with various attributes are often used and incorrect dealing with them could lead to unexpected results. Therefore we propose a simple method how to deal with surface attributes and how to achieve fundamental control in morphing.