Detecting concealment of intent in transportation screening: a proof of concept
IEEE Transactions on Intelligent Transportation Systems
Detecting deception in synchronous computer-mediated communication using speech act profiling
ISI'05 Proceedings of the 2005 IEEE international conference on Intelligence and Security Informatics
Journal of Data and Information Quality (JDIQ)
An experimental comparison of real and artificial deception using a deception generation model
Decision Support Systems
Hi-index | 0.00 |
StrikeCOM is a multi-player online strategy game designed to create discourse to aid in the examination of the development of group processes, shared awareness, and communication in distributed and face-to-face groups. The game mimics C3ISR (Command, Control, Communication, Intelligence, Surveillance, Reconnaissance) scenarios and information gathering in group activities. The game is most commonly used to create group communication and interaction in multiple communication modes. Built using a Java-based collaborative server platform the game is available for use in almost any computing environment. StrikeCOM has been used as a research tool to study leadership and deception in group decision making. The U.S. Department of Defense is using the tool to teach Network Centric Warfare to battle commanders. Use of StrikeCOM over the last two years has resulted in a number of lessons-learned, including using simple, familiar game interfaces, utilizing full and immediate feedback, and creating a flexible technical design to meet shifting research and teaching needs.