BlogRank: ranking weblogs based on connectivity and similarity features
AAA-IDEA '06 Proceedings of the 2nd international workshop on Advanced architectures and algorithms for internet delivery and applications
Player talk—the functions of communication in multplayer role-playing games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Game format effects on communication in multi-player games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Emergent roles in decision-making tasks using group chat
Proceedings of the 2013 conference on Computer supported cooperative work
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Virtual teams and their leaders are key players in global organisations. Using teams of workers dispersed temporally and geographically has changed the way people work in groups and has redefined the nature of teamwork. Emergent leadership issues in computer-mediated communication are vital today because of the increasing prevalence of the virtual organisation, the flattening of organisational structures and the corresponding interest in managing virtual groups and teams. This paper examines the communication behaviours of participants in two different case studies to determine if number, length and content of messages are sufficient criteria to identify emergent leaders in asynchronous and synchronous environments. The methodology used can be embedded in collaborative virtual environments as technology for detecting potential leaders.