Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
General Calculations using Graphics Hardware with Applications to Interactive Caustics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
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Modern GPUs make it feasible to generate real-time graphics with high quality. Now with the help of the GPUs' powerful geometric computing ability, the performance of a virtual reality emulation system can gain an amazing promotion. We provide in this paper a model for virtual reality emulation systems which is mainly based on the powerful computation ability of a GPU, which can dramatically enhance the performance.