Situated facial displays: towards social interaction
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Software architecture in practice
Software architecture in practice
The handbook of brain theory and neural networks
The Challenges of Wearable Computing: Part 1
IEEE Micro
Wearable Computers for Performance Support: Initial Feasibility Study
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
A Wearable Computer Based American Sign Language Recognizer
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
MIThril 2003: Applications and Architecture
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
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This study of software architecture for wearables aims at showing that component-based architecture can be well suited for component reusability and rapid prototyping in constraint resource environments. But some component assembly might produces side effects inside the resulting application. Indeed, drawbacks can be limited by using an architecture based on the decomposition of components into behavioural structures and implicit interaction between components. This approach is validated by a wearable application for visual disabled.