Gamer's facial cloning for online interactive games
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
An efficient approach for multi-view face animation based on quasi 3d model
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
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This paper proposes an improved algorithm for ASM addressing at face alignment with pose variation conquering local obstruction. To providing good initialization of ASM for reliable searching starting-point and faster convergence, an Affine Transform Insensitive Initialization Algorithm (ATIIA) is employed after several facial feature points are extracted by SDAM searching. Landmarks of ASM are sampled with special strategy to sufficiently describe gray-level information surrounding them. Special searching strategy is also provided for ASM so that problem of local obstruction can be solved. For multi-view face alignment, view-based ASMs are trained respectively for 5 face pose based on CMU-PIE database. The exciting experiment results are shown proving that this method is robust and not susceptible to various factors such as the scale of image, the rotation of head, the local obstruction and so on.