The one-round Voronoi game replayed

  • Authors:
  • Sándor P. Fekete;Henk Meijer

  • Affiliations:
  • Abteilung für Mathematische Optimierung, Braunschweig University of Technology, D-38106 Braunschweig, Germany;School of Computing, Queen's University, Kingston, Ontario K7L 3N6, Canada

  • Venue:
  • Computational Geometry: Theory and Applications - Special issue on the 19th European workshop on computational geometry - EuroCG 03
  • Year:
  • 2005

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Abstract

We consider the one-round Voronoi game, where the first player ("White", called "Wilma") places a set of n points in a rectangular area of aspect ratio ρ ≤ 1, followed by the second player ("Black", called "Barney"), who places the same number of points. Each player wins the fraction of the board closest to one of his points, and the goal is to win more than half of the total area. This problem has been studied by Cheong et al. who showed that for large enough n and ρ = 1, Barney has a strategy that guarantees a fraction of 1/2 + α for some small fixed α.We resolve a number of open problems raised by that paper. In particular, we give a precise characterization of the outcome of the game for optimal play: we show that Barney has a winning strategy for n ≥ 3 and ρ √2/n, and for n = 2 and ρ √3/2. Wilma wins in all remaining cases, i.e., for n ≥ 3 and ρ ≤ √2/n, for n = 2 and ρ ≤ √3/2, and for n = 1. We also discuss complexity aspects of the game on more general boards, by proving that for a polygon with holes, it is NP-hard to maximize the area Barney can win against a given set of points by Wilma.