A new kind of science
Games of Life: Explorations in Ecology, Evolution and Behaviour
Games of Life: Explorations in Ecology, Evolution and Behaviour
Artificial Life: A Report from the Frontier Where Computers Meet Biology
Artificial Life: A Report from the Frontier Where Computers Meet Biology
3D Shape Registration using Regularized Medial Scaffolds
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Surface Sculpting with Stochastic Deformable 3D Surfaces
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Towards Surface Regularization via Medial Axis Transitions
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Stochastic 3d geometric models for classification, deformation, and estimation
Stochastic 3d geometric models for classification, deformation, and estimation
Computation of the shock scaffold for unorganized point clouds in 3D
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
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A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sculptures are generated from a primordial shape which is represented in terms of a triangular mesh and sculpture is created by extending the original surface using tetrahedral structural elements. Recursively applicable rules or equivalently, automata, are defined which allow the sculptor to generate a volumetric scaffold from the original surface. This scaffold is generated using the stated rules for inserting and connecting together the tetrahedral elements. The software is operated as a generative process where sculptures are grown from an original triangular surface mesh as a sequence of layers. Each layer is created as a 2-step process. In step 1, we populate the surface with tetrahedral structures where the base of each tetrahedron coincides with a surface triangle. Step 2 re-triangulates the apexes of the tetrahedra from step 1 creating an offset and deformed version of the original surface mesh. The sculptor has artistic control of the process at all points and may assign or change rules to generate different biomimetic behaviors, i.e., structures which tend to replicate natural phenomena.