Multidimensional audio window management
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Bullseye! when Fitts' law doesn't fit
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
The audio notebook: paper and pen interaction with structured speech
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WIRE3: Driving Around the Information Super-Highway
Personal and Ubiquitous Computing
Multimodal 'eyes-free' interaction techniques for wearable devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Spatial audio displays have been criticized because the use of headphones may isolate users from their real world audio environment. In this paper we study the effects of three types of audio reproduction equipment (standard headphones, bone-conductance headphones and monaural presentation using a single earphone) on time and accuracy during interaction with a deictic spatial audio display. Participants selected a target sound emitting from one of four different locations in the presence of distracters whilst wearing the different types of headphones. Target locations were marked with audio feedback. No significant differences were found for time and accuracy ratings between bone conductance and standard headphones. Monaural reproduction significantly slowed interaction. The results show that alternative reproduction equipment can be used to overcome user isolation from the natural audio environment.