NGS: an application layer network game simulator
Proceedings of the 3rd Australasian conference on Interactive entertainment
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications
Multimedia Tools and Applications
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As the network transmission is prevailing in many applications, an entity in a network virtual environment (NVE) can deliver data to other entities under peer-to-peer architecture. This paper proposes a message interchange protocol based on routing information protocol (RIP). In this message interchange protocol, every entity can know that it is in some entitiesý area of interested (AOI). In this way, every entity can deliver data to other entities without via server. Furthermore, according to the group in four quadrants, every entity can get the information of other entitiesý by interchanging data of each othersý. Based on this message interchange protocol, every entity can still work in the NVE when the server is crashed. Even if there is an entity crashes, other entities can also work in the NVE.