Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical programming in Tcl and Tk (3rd ed.)
Practical programming in Tcl and Tk (3rd ed.)
Programming Windows, Fifth Edition
Programming Windows, Fifth Edition
Object-Oriented and Classical Software Engineering
Object-Oriented and Classical Software Engineering
Graphical Applications with Tcl and Tk with Cdrom
Graphical Applications with Tcl and Tk with Cdrom
Interaction Design
CHI '03 Extended Abstracts on Human Factors in Computing Systems
User-Centered Web Site Development: A Human-Computer Interaction Approach
User-Centered Web Site Development: A Human-Computer Interaction Approach
Improvement of a computer-based surveyor-training tool using a user-centered approach
Advanced Engineering Informatics
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User interface prototyping is a proven technique for evaluating design alternatives and for obtaining user feedback. It is heavily employed by software development organizations. However, it is often ignored in computer science education. This paper discusses how interface prototypes are used in industry and what research has shown concerning the effectiveness of such prototyping. It evaluates tools that can used to construct such prototypes and describes how prototyping can be taught in the computer science curriculum. We describe our experiences in teaching students to build interface prototypes and give recommendations based on these experiences.