Semantic integration of semistructured and structured data sources
ACM SIGMOD Record
Enabling knowledge representation on the Web by extending RDF schema
Proceedings of the 10th international conference on World Wide Web
Learning to map between ontologies on the semantic web
Proceedings of the 11th international conference on World Wide Web
Learning object identification rules for information integration
Information Systems - Data extraction, cleaning and reconciliation
Grounding symbols through evolutionary language games
Simulating the evolution of language
Probing the Pachyderm: A Plea for Proaction
IEEE Intelligent Systems
Language Games for Autonomous Robots
IEEE Intelligent Systems
KEx: A Peer-to-Peer Solution for Distributed Knowledge Management
PAKM '02 Proceedings of the 4th International Conference on Practical Aspects of Knowledge Management
Babel: a testbed for research in origins of language
COLING '98 Proceedings of the 17th international conference on Computational linguistics - Volume 2
The Knowledge Engineering Review
COMA: a system for flexible combination of schema matching approaches
VLDB '02 Proceedings of the 28th international conference on Very Large Data Bases
Exploring structural differences in thesauri for SKOS-based applications
Proceedings of the 7th International Conference on Semantic Systems
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The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problems. This paper proposes an innovative solution that combines lexical approaches and language games. The benefits for distributed annotation systems on the web are twofold: firstly, it will reduce the complexity of the semantic problem by moving the focus from the full-featured ontology level to the simpler lexicon level; secondly, it will avoid the drawback of a centralized third party mediator that may become a single point of failure.The main contributions of this work are concerned with: providing a proof of concept that language games can be an effective solution to creating and managing a distributed process of agreement on a shared lexicon,describing a fully distributed service oriented architecture for language games,providing empirical evidence on a real world case study in the domain of ski mountaineering.