Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Graphics gems
Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Hitting the memory wall: implications of the obvious
ACM SIGARCH Computer Architecture News
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Sampling with Hammersley and Halton points
Journal of Graphics Tools
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Hierarchical back-face computation
Proceedings of the eurographics workshop on Rendering techniques '96
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A Next Step: Visualizing Errors and Uncertainty
IEEE Computer Graphics and Applications
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ACM SIGGRAPH 2002 conference abstracts and applications
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
Robust principal axes determination for point-based shapes using least median of squares
Computer-Aided Design
Technical Section: Mesh simplification by stochastic sampling and topological clustering
Computers and Graphics
Robust and efficient stream delivery for application layer multicasting in heterogeneous networks
IEEE Transactions on Multimedia
Multiscale representation and compression of 3-D point data
IEEE Transactions on Multimedia
Distortion metric for robust 3D point cloud transmission
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
An adaptive splitting and transmission control method for rendering point model on mobile devices
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A QoS controller for adaptive streaming of 3D triangular scenes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Cultural Heritage: Out-of-core selection and editing of huge point clouds
Computers and Graphics
A logistic model for the degradation of triangle mesh normals
Proceedings of the 7th international conference on Curves and Surfaces
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A time series 3D hierarchy for real-time dynamic point cloud interaction
SIGGRAPH Asia 2012 Technical Briefs
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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Traditional geometry representations have focused on representing the details of the geometry in a deterministic fashion. In this article we propose a statistical representation of the geometry that leverages local coherence for very large datasets. We show how the statistical analysis of a densely sampled point model can be used to improve the geometry bandwidth bottleneck, both on the system bus and over the network as well as for randomized rendering, without sacrificing visual realism. Our statistical representation is built using a clustering-based hierarchical principal component analysis (PCA) of the point geometry. It gives us a hierarchical partitioning of the geometry into compact local nodes representing attributes such as spatial coordinates, normal, and color. We pack this information into a few bytes using classification and quantization. This allows our representation to directly render from compressed format for efficient remote as well as local rendering. Our representation supports both view-dependent and on-demand rendering. Our approach renders each node using quasi-random sampling utilizing the probability distribution derived from the PCA analysis. We show many benefits of our approach: (1) several-fold improvement in the storage and transmission complexity of point geometry; (2) direct rendering from compressed data; and (3) support for local and remote rendering on a variety of rendering platforms such as CPUs, GPUs, and PDAs.