Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
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ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
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We present a fast and reliable collision detection algorithm using graphics processors. We use visibility computations to prune non-overlapping pairs of triangles. We overcome the accuracy problems due to limited viewport resolution using Minkowski sums of primitives and a pixel-size sphere.