A study of integrated prefetching and caching strategies
Proceedings of the 1995 ACM SIGMETRICS joint international conference on Measurement and modeling of computer systems
Dynamic batching policies for an on-demand video server
Multimedia Systems
Balancing push and pull for data broadcast
SIGMOD '97 Proceedings of the 1997 ACM SIGMOD international conference on Management of data
Predictive and adaptive bandwidth reservation for hand-offs in QoS-sensitive cellular networks
Proceedings of the ACM SIGCOMM '98 conference on Applications, technologies, architectures, and protocols for computer communication
Patching: a multicast technique for true video-on-demand services
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
PODS '99 Proceedings of the eighteenth ACM SIGMOD-SIGACT-SIGART symposium on Principles of database systems
Video staging: a proxy-server-based approach to end-to-end video delivery over wide-area networks
IEEE/ACM Transactions on Networking (TON)
A generalized interval caching policy for mixed interactive and long video workloads
Readings in multimedia computing and networking
Application level hand-off support for mobile media transcoding sessions
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
WCDMA for UMTS: Radio Access for Third Generation Mobile Communications
WCDMA for UMTS: Radio Access for Third Generation Mobile Communications
IEEE Transactions on Computers
Data on Air: Organization and Access
IEEE Transactions on Knowledge and Data Engineering
Broadcast-Based Data Access in Wireless Environments
EDBT '02 Proceedings of the 8th International Conference on Extending Database Technology: Advances in Database Technology
Modeling and Querying Moving Objects
ICDE '97 Proceedings of the Thirteenth International Conference on Data Engineering
Indexing of Moving Objects for Location-Based Services
ICDE '02 Proceedings of the 18th International Conference on Data Engineering
Video transport over wireless channels: a cycle-based approach for rate control
Proceedings of the 12th annual ACM international conference on Multimedia
An interactive video delivery and caching system using video summarization
Computer Communications
Joint selection of source and channel rate for VBR video transmission under ATM policing constraints
IEEE Journal on Selected Areas in Communications
Scalable rate control for MPEG-4 video
IEEE Transactions on Circuits and Systems for Video Technology
Streaming video over the Internet: approaches and directions
IEEE Transactions on Circuits and Systems for Video Technology
Rate control for low-bit-rate video via variable-encoding frame rates
IEEE Transactions on Circuits and Systems for Video Technology
Headlight prefetching for mobile media streaming
MobiDE '07 Proceedings of the 6th ACM international workshop on Data engineering for wireless and mobile access
Multimedia sharing over the internet from a mobile phone
FMN'10 Proceedings of the Third international conference on Future Multimedia Networking
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The emergence of third-generation (3G) mobile networks offers new opportunities for the effective delivery of data with rich content including multimedia messaging and video-streaming. Provided that streaming services have proved highly successful over stationary networks in the past, we anticipate that the same trend will soon take place in 3G networks. Although mobile operators currently make available pertinent services, the available resources of the underlying networks for the delivery of rich data remain inherently constrained. At this stage and in light of large numbers of users moving fast across cells, 3G networks may not be able to warrant the needed quality-of-service requirements. The support for streaming services necessitates the presence of content or media servers properly placed over the 3G network; such servers essentially become the source for streaming applications. Evidently, a centralized approach in organizing streaming content might lead to highly congested media-nodes which in presence of moving users will certainly yield increased response times and jitter to user requests. In this paper, we propose a workaround that enables 3G networks to offer uninterrupted video-streaming services in the presence of a large number of users moving in high-speed. At the same time, we offer a distributed organization for the network's media-servers to better handle over-utilization.