Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Story Diagrams: A New Graph Rewrite Language Based on the Unified Modeling Language and Java
TAGT'98 Selected papers from the 6th International Workshop on Theory and Application of Graph Transformations
Hi-index | 0.00 |
Object-oriented software development is a subject area difficult to teach, especially to beginners. They face a lot of abstraction and (from a beginners point of view) isolated topics, such as the syntax and semantics of a programming language, the functionality of a software development environment and basic object-oriented concepts. Although many professionals in education believe in the "object first" approach as the best method of introducing object-oriented concepts, there is no common agreement on how to start such courses. Current study programs often begin by teaching a programming language, instead of focusing on the basics of object-oriented concepts.In the last years a learning environment was developed based on a visual programming language to abstract away from details. It assists teaching step-by-step object-oriented concepts and the syntax and semantics of a programming language in secondary schools and first year university courses. Our goal is to port this learning environment to the widely used IDE Eclipse.