An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Situated design of virtual worlds using rational agents
ICEC '03 Proceedings of the second international conference on Entertainment computing
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One of the major issues that exist, while creating a computer game, is its replayability. To increase game replayability is to increase the life of the game. Here I propose a preliminary development of a method to enhance the replayability by binding various objects of a map/environment/level as certain parameters to a 'location' equation which will randomize the allocation of the object's position in a virtual world with respect to its last stored location. This enhances the game's replayable nature as the expectation of an object at a location ceases to exist. The idea finds greatest application in the Action genre games; where as of now, changes in environment can be achieved by changing the entire map whereas a single map could be made more playable by changing the position and the location of the numerous familiar objects that a player encounters, each time he plays that particular level or map. The Game AI could be made adaptive with respect to the player's skill as the game progresses within a level.Adaptive Object Re-Configuration or the ABRCon when applied to the cinema could prove to be an entirely different paradigm. It involves more pre-production work of storing the entire movie in the form of meta data which when fed into a high-performance image processing player would produce the adaptively reconfigured image sequence.