Space–time blending: Research Articles

  • Authors:
  • Galina Pasko;Alexander Pasko;Tosiyasu Kunii

  • Affiliations:
  • -;-;-

  • Venue:
  • Computer Animation and Virtual Worlds
  • Year:
  • 2004

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Abstract

Shape transformation between objects of different topology and positions in space is an open modelling problem. We propose a new approach to solving this problem for two given 2D or 3D shapes. The key steps of the proposed algorithm are: increase dimension by converting two input kD shapes into half-cylinders in (k+1)D space–time, applying bounded blending with added material to the half-cylinders, and making cross-sections for getting intermediate shapes under the transformation. The additional dimension is considered as a time coordinate for making animation. We use the bounded blending set operations in space–time defined using R-functions and displacement functions with the localized area of influence applied to the functionally defined half-cylinders. The proposed approach is general enough to handle input shapes with arbitrary topology defined as polygonal objects with holes and disjoint components, set-theoretic objects, or analytically defined implicit surfaces. The obtained unusual amoeba-like behaviour of the shape combines metamorphosis with the non-linear motion. Copyright © 2004 John Wiley & Sons, Ltd.