Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
An efficient antialiasing technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Combinatorial theory (2nd ed.)
Combinatorial theory (2nd ed.)
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based motion blur for stop motion animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and Rendering for Realistic Facial Animation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Real-time tracking of image regions with changes in geometry and illumination
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
MVIEW '99 Proceedings of the IEEE Workshop on Multi-View Modeling & Analysis of Visual Scenes
ACM SIGGRAPH 2003 Papers
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A Theory of Multiplexed Illumination
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Smooth reconstruction and compact representation of reflectance functions for image-based relighting
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Animatable facial reflectance fields
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
Dense Photometric Stereo: A Markov Random Field Approach
IEEE Transactions on Pattern Analysis and Machine Intelligence
Relighting human locomotion with flowed reflectance fields
ACM SIGGRAPH 2006 Sketches
Performance geometry capture for spatially varying relighting
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Modeling and digitizing human facial reflectance
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Adaptive sampling of reflectance fields
ACM Transactions on Graphics (TOG)
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Multiplexing for Optimal Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Illustration of complex real-world objects using images with normals
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Post-production facial performance relighting using reflectance transfer
ACM SIGGRAPH 2007 papers
Illumination sensitive dynamic virtual sets
ACM SIGGRAPH 2007 emerging technologies
A system for high-resolution face scanning based on polarized spherical illumination
ACM SIGGRAPH 2007 sketches
ACM SIGGRAPH 2007 courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Hair photobooth: geometric and photometric acquisition of real hairstyles
ACM SIGGRAPH 2008 papers
Programmable aperture photography: multiplexed light field acquisition
ACM SIGGRAPH 2008 papers
A high-resolution geometry capture system for facial performance
ACM SIGGRAPH 2008 talks
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
Compressive light transport sensing
ACM Transactions on Graphics (TOG)
Kernel Nyström method for light transport
ACM SIGGRAPH 2009 papers
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
The Digital Emily project: photoreal facial modeling and animation
ACM SIGGRAPH 2009 Courses
3D object relighting based on multi-view stereo and image based lighting techniques
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Active lighting for video conferencing
IEEE Transactions on Circuits and Systems for Video Technology
Temporal upsampling of performance geometry using photometric alignment
ACM Transactions on Graphics (TOG)
Spatio-temporal reflectance sharing for relightable 3D video
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Multiplexed illumination for measuring BRDF using an ellipsoidal mirror and a projector
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
Dynamic shading enhancement for reflectance transformation imaging
Journal on Computing and Cultural Heritage (JOCCH)
A Basis Illumination Approach to BRDF Measurement
International Journal of Computer Vision
Photometric stereo for dynamic surface orientations
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Colour dynamic photometric stereo for textured surfaces
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
Single view reflectance capture using multiplexed scattering and time-of-flight imaging
Proceedings of the 2011 SIGGRAPH Asia Conference
Exploiting DLP Illumination Dithering for Reconstruction and Photography of High-Speed Scenes
International Journal of Computer Vision
Printing reflectance functions
ACM Transactions on Graphics (TOG)
Robust estimation of surface properties and interpolation of shadow/specularity components
Image and Vision Computing
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
Computer Graphics Forum
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Sparse lumigraph relighting by illumination and reflectance estimation from multi-view images
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Practical, real-time studio matting using dual imagers
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Surface enhancement using real-time photometric stereo and reflectance transformation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
High quality PTM acquisition: reflection transformation imaging for large objects
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Optimized image sampling for view and light interpolation
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Performance Capture of High-Speed Motion Using Staggered Multi-View Recording
Computer Graphics Forum
Towards optimal design of time and color multiplexing codes
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Full body performance capture under uncontrolled and varying illumination: a shading-based approach
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Robust luminance and chromaticity for matte regression in polynomial texture mapping
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
On Plenoptic Multiplexing and Reconstruction
International Journal of Computer Vision
Hi-index | 0.00 |
We present a technique for capturing an actor's live-action performance in such a way that the lighting and reflectance of the actor can be designed and modified in postproduction. Our approach is to illuminate the subject with a sequence of time-multiplexed basis lighting conditions, and to record these conditions with a high-speed video camera so that many conditions are recorded in the span of the desired output frame interval. We investigate several lighting bases for representing the sphere of incident illumination using a set of discrete LED light sources, and we estimate and compensate for subject motion using optical flow and image warping based on a set of tracking frames inserted into the lighting basis. To composite the illuminated performance into a new background, we include a time-multiplexed matte within the basis. We also show that the acquired data enables time-varying surface normals, albedo, and ambient occlusion to be estimated, which can be used to transform the actor's reflectance to produce both subtle and stylistic effects.