Fundamentals of speech recognition
Fundamentals of speech recognition
Survey of the state of the art in human language technology
Survey of the state of the art in human language technology
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Comparing constraint-based motion editing methods
Graphical Models
Detection, Estimation, and Modulation Theory: Radar-Sonar Signal Processing and Gaussian Signals in Noise
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Detection and Explanation of Anomalous Activities: Representing Activities as Bags of Event n-Grams
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Detecting unusual activity in video
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Validating retargeted and interpolated locomotions by dynamics-based analysis
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Quick transitions using multi-way blends
ACM SIGGRAPH 2006 Sketches
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Hair motion reconstruction using motion capture system
ACM SIGGRAPH 2007 posters
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Learning and Inferring Motion Patterns using Parametric Segmental Switching Linear Dynamic Systems
International Journal of Computer Vision
Searching for Complex Human Activities with No Visual Examples
International Journal of Computer Vision
VNBA '08 Proceedings of the 1st ACM workshop on Vision networks for behavior analysis
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
Toward human-like walking pattern generator
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Variable duration motion texture for human motion modeling
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
A software pipeline for 3D animation generation using mocap data and commercial shape models
Proceedings of the ACM International Conference on Image and Video Retrieval
PCM'10 Proceedings of the Advances in multimedia information processing, and 11th Pacific Rim conference on Multimedia: Part II
Evaluating the physical realism of character animations using musculoskeletal models
MIG'10 Proceedings of the Third international conference on Motion in games
Spatiotemporal correspondence as a metric for human-like robot motion
Proceedings of the 6th international conference on Human-robot interaction
Cartoon synthesis using constrained spreading activation network
Multimedia Tools and Applications
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
The effect of posture and dynamics on the perception of emotion
Proceedings of the ACM Symposium on Applied Perception
Generating human-like motion for robots
International Journal of Robotics Research
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In this paper, we investigate whether it is possible to develop a measure that quantifies the naturalness of human motion (as defined by a large database). Such a measure might prove useful in verifying that a motion editing operation had not destroyed the naturalness of a motion capture clip or that a synthetic motion transition was within the space of those seen in natural human motion. We explore the performance of mixture of Gaussians (MoG), hidden Markov models (HMM), and switching linear dynamic systems (SLDS) on this problem. We use each of these statistical models alone and as part of an ensemble of smaller statistical models. We also implement a Naive Bayes (NB) model for a baseline comparison. We test these techniques on motion capture data held out from a database, keyframed motions, edited motions, motions with noise added, and synthetic motion transitions. We present the results as receiver operating characteristic (ROC) curves and compare the results to the judgments made by subjects in a user study.