Role playing in an object-oriented world
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Exploring the role of visualization and engagement in computer science education
Working group reports from ITiCSE on Innovation and technology in computer science education
A role-playing virtual world for web-based application courses
Computers & Education
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
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Visualization techniques are commonly used in Computer Science, particularly for understanding the interactions intrinsic in the object-oriented paradigm. The visualization effectiveness improves if the student takes an active role during the learning process. In this paper we propose an active learning approach that uses interactive role-play simulations in a virtual 3D environment.