Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Evaluating a wearable display jersey for augmenting team sports awareness
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Sensing for stride information of sprinters
EWSN'10 Proceedings of the 7th European conference on Wireless Sensor Networks
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Using sensors to augment sports equipment offers the possibility of accurate and transparent judging. Ensuring acceptance and adoption of such technology is complicated, however. To succeed, technological developments in sports equipment must not only be accurate and relatively nonintrusive, but must also account for social acceptance issues, including the players' perception of fairness and rule changes. In this article, the author discusses these issues in relation to sensor technology application in an unforgiving environment: the martial arts sparring ring. The SensorHogu system uses piezoelectric force sensors in body protectors to help taekwondo judges score real tournament matches. The author describes the development team's experience with introducing the technology and also discusses the evaluation of it and other similar sports technologies using an evaluation framework developed for ubiquitous computing applications. This article is part of a special issue on pervasive computing in sports.