SVG Rendering for Internet Imaging

  • Authors:
  • S. Battiato;G. Di Blasi;G. Gallo;G. Messina;S. Nicotra

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • CAMP '05 Proceedings of the Seventh International Workshop on Computer Architecture for Machine Perception
  • Year:
  • 2005

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Abstract

The SVG (Scalable Vector Graphics) standard allowsrepresenting complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on Data Dependent and Wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measured quality and compression ratio.