A modular framework for the development of peer-to-peer applications and services
International Journal of Grid and Utility Computing
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The design of ad-hoc, wireless, peer-to-peer applications for small mobile devices raises a number of challenges for the developer, with object synchronisation, network failure and device limitations being the most significant. In this paper, we introduce a framework for peer-to-peer application development that deals with those problems. In contrast to most current literature, we focus on small peer-to-peer networks for gaming applications.