Making lemonade: exploring the bright side of large lecture classes
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Hands-on labs without computers
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Kinesthetic learning in the classroom
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Toys are us: presenting mathematical concepts in CS1/CS2
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 02
Making CS0 fun: an active learning approach using toys, games and Alice
Journal of Computing Sciences in Colleges
Journal of Computing Sciences in Colleges
"Computer science and nursery rhymes": a learning path for the middle school
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
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We present a tutorial (based on [1]) focusing on kinesthetic learning activities, i.e., physically engaging classroom exercises. These might, for example, involve throwing a frisbee around the classroom to represent transfer of control in a procedure call, or simulating polygon scan conversion with rope for edges and students for pixels. The session begins with a brief kinesthetic learning activity to motivate the value of these activities. We follow with a variety of examples, and discuss how to use these successfully in the classroom. The audience then divides into facilitated groups to design their own activities. Finally, we all mingle to share and discuss the results. These results are posted on a public web forum---the KLA wiki [2]---for continued discussion and generation of new ideas.