Information visualization using 3D interactive animation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On-demand routing in multi-hop wireless mobile ad hoc networks
On-demand routing in multi-hop wireless mobile ad hoc networks
Simulation of large ad hoc networks
MSWIM '03 Proceedings of the 6th ACM international workshop on Modeling analysis and simulation of wireless and mobile systems
On credibility of simulation studies of telecommunication networks
IEEE Communications Magazine
Modular network trace analysis
Proceedings of the 5th ACM symposium on Performance evaluation of wireless ad hoc, sensor, and ubiquitous networks
XAV: a tracing framework for exploring large network simulation outputs
Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
OMVis: a 3D network protocol visualization tool for OMNeT++
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
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Discrete-event network simulation is a major tool for the research and development of mobile ad-hoc networks (MANETs). These simulations are used for debugging, teaching, understanding, and performance-evaluating MANET protocols. For the first three tasks, visualization of the processes occurring in the simulated network is crucial for verification and credibility of the generated results. Working with the popular network simulator ns-2, we have not yet found a visualization toolkit capable of reading native ns-2 trace files and providing means to change the evaluated parameters without changing the visualization software. Thus, we developed Huginn, a software providing an intuitive way to visualize simulation properties and to determine how they should be displayed without the need of programming. In addition, Huginn has a 3D interface allowing an improved exploitation of the (human) user's perceptual system. It helps to handle the significant cognitive load associated with the mental reconstruction of simulated network processes. Besides presenting the software interface and architecture, we describe algorithmic solutions that might be of a more general interest for similar problems.