Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A debate on language and tool support for design patterns
Proceedings of the 27th ACM SIGPLAN-SIGACT symposium on Principles of programming languages
Resources, tools, and techniques for problem based learning in computing
ITiCSE-WGR '98 Working Group reports of the 3rd annual SIGCSE/SIGCUE ITiCSE conference on Integrating technology into computer science education
Enhancing apprentice-based learning of Java
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Evaluating the effectiveness of a pattern application support tool for novices
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
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Teachlets are a new method originally developed to teach design patterns. Based on executable code, a problem is set that is to be solved collaboratively and interactively by all the participants of a teaching unit. A moderator is on hand to operate the computer, the development environment and video projector when called upon to do so. While deployable in themselves as an innovative teaching method, teachlets can also be used as a design object in seminar-like workshop events. In the course on advanced concepts of object-oriented programming described here, the participants themselves developed and used teachlets in a so-called teachlet laboratory.