Prototypes in Pervasive Computing

  • Authors:
  • Marc Bohlen;Jesse Fabian;Dirk Pfeifer;Jt Rinker;Bjorn Hartmann;Scott R. Klemmer;Michael Bernstein;Seng Loke;Sea Ling

  • Affiliations:
  • The MediaRobotics Lab, University at Buffalo;The MediaRobotics Lab, University at Buffalo;The MediaRobotics Lab, University at Buffalo;The MediaRobotics Lab, University at Buffalo;Stanford University HCI Group;Stanford University HCI Group;Stanford University HCI Group;Caulfield School of Information Technology, Monash University;Caulfield School of Information Technology, Monash University

  • Venue:
  • IEEE Pervasive Computing
  • Year:
  • 2005

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Abstract

The four entries in this month's Works in Progress department span different aspects of prototype building for pervasive computing.PERVASIVE COMPUTING FOR ROAD TRIPS Marc Böhlen, Jesse Fabian, Dirk Pfeifer, and JT Rinker This entry discusses ongoing student projects exploring pervasive computing in automotive environments.D.TOOLS: INTEGRATED PROTOTYPING FOR PHYSICAL INTERACTION DESIGN Björn Hartmann, Scott R. Klemmer, and Michael Bernstein This entry is developing a rapid prototyping environment that combines both form and function. DESIGN PATTERNS FOR RECOGNIZING SITUATIONS Seng Loke This entry explores the challenges of recognizing situations and recurring contextual information.RAPIDLY PROTOTYPING DEVICE ECOLOGY INTERACTIONS Sea Ling This entry investigates approaches to expressing high-level workflow paradigms for device interactions.This department is part of a special issue on rapid prototyping.