Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Predicting human interruptibility with sensors
ACM Transactions on Computer-Human Interaction (TOCHI)
The Knowledge Engineering Review
A QoS-driven approach for service-oriented device anycasting in ubiquitous environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Service-Oriented device anycasting using quality first search in wireless personal area network
EUC'06 Proceedings of the 2006 international conference on Embedded and Ubiquitous Computing
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The four entries in this month's Works in Progress department span different aspects of prototype building for pervasive computing.PERVASIVE COMPUTING FOR ROAD TRIPS Marc Böhlen, Jesse Fabian, Dirk Pfeifer, and JT Rinker This entry discusses ongoing student projects exploring pervasive computing in automotive environments.D.TOOLS: INTEGRATED PROTOTYPING FOR PHYSICAL INTERACTION DESIGN Björn Hartmann, Scott R. Klemmer, and Michael Bernstein This entry is developing a rapid prototyping environment that combines both form and function. DESIGN PATTERNS FOR RECOGNIZING SITUATIONS Seng Loke This entry explores the challenges of recognizing situations and recurring contextual information.RAPIDLY PROTOTYPING DEVICE ECOLOGY INTERACTIONS Sea Ling This entry investigates approaches to expressing high-level workflow paradigms for device interactions.This department is part of a special issue on rapid prototyping.