Flexible Communication Support for CSCW Applications
SPIRE '99 Proceedings of the String Processing and Information Retrieval Symposium & International Workshop on Groupware
Real-time causal message ordering in multimedia systems
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Abstract Channels as Connectors for Software Components in Group Communication Services
ENC '04 Proceedings of the Fifth Mexican International Conference in Computer Science
Adaptive Delay and Synchronization Control for Wi-Fi Based AV Conferencing
QSHINE '04 Proceedings of the First International Conference on Quality of Service in Heterogeneous Wired/Wireless Networks
A Flexible Communication Toolkit for Synchronous Groupware
ICW '05 Proceedings of the 2005 Systems Communications
Local-lag and timewarp: providing consistency for replicated continuous applications
IEEE Transactions on Multimedia
Δ-Causality and ε-delivery for wide-area group communications
Computer Communications
Intrastream synchronization for continuous media streams: a survey of playout schedulers
IEEE Network: The Magazine of Global Internetworking
An intermedia synchronisation mechanism for multimedia distributed systems
International Journal of Internet Protocol Technology
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Highly interactive collaborative streaming applications express the need for causality. Solutions exist but we argue that more work needs to be done especially from a perceptual point of view. The key question is: given the current state of the Internet and the perceptual tolerance of causal desynchronization, does causality make any difference? This paper proposes a practical answer to this question by comparing different solutions. We support this comparison by producing video results for a live streaming scenario on an experimental platform. Further, this paper proposes a novel approach for handling causality in multimedia and shows that it can perform better than Δ-causality, usually considered the best solution.