A Parallel Rigid Body Dynamics Algorithm
Euro-Par '09 Proceedings of the 15th International Euro-Par Conference on Parallel Processing
An iterative approach for cone complementarity problems for nonsmooth dynamics
Computational Optimization and Applications
Direct Numerical Simulation of Particulate Flows on 294912 Processor Cores
Proceedings of the 2010 ACM/IEEE International Conference for High Performance Computing, Networking, Storage and Analysis
Journal of Computational Physics
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We present a time-stepping method to simulate rigid multibody dynamics with inelastic collision, contact, and friction. The method progresses with fixed time step without backtracking for collision and solves at every step a strictly convex quadratic program. We prove that a solution sequence of the method converges to the solution of a measure differential inclusion. We present numerical results for a few examples, and we illustrate the difference between the results from our scheme and previous, linear-complementarity-based time-stepping schemes.