Asynchronous distributed simulation via a sequence of parallel computations
Communications of the ACM - Special issue on simulation modeling and statistical computing
Performance analysis of a distributed simulation algorithm based on active logical processes
WSC '83 Proceedings of the 15th conference on Winter simulation - Volume 1
A shared resource algorithm for distributed simulation
ISCA '82 Proceedings of the 9th annual symposium on Computer Architecture
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The prevention of deadlock in certain types of distributed simulation systems requires special synchronization protocols. These protocols often create an excessive amount of performance-degrading communication; yet a protocol with the minimum amount of communication may not lead to the fastest network finishing time. We propose a protocol that attempts to balance the network's need for auxiliary synchronization information with the cost of providing that information. Using an empirical study, we demonstrate the efficiency of this protocol. Also, we show that the synchronization requirements at different interfaces may vary; an integral part of our proposal assigns a protocol to an interface according to the interface's synchronization needs.