Matrix analysis
Parallel and distributed computation: numerical methods
Parallel and distributed computation: numerical methods
Analysis of the increase and decrease algorithms for congestion avoidance in computer networks
Computer Networks and ISDN Systems
Convergence rate and termination of asynchronous iterative algorithms
ICS '89 Proceedings of the 3rd international conference on Supercomputing
Optimization flow control—I: basic algorithm and convergence
IEEE/ACM Transactions on Networking (TON)
A game theoretic framework for bandwidth allocation and pricing in broadband networks
IEEE/ACM Transactions on Networking (TON)
Computer Networking: A Top-Down Approach
Computer Networking: A Top-Down Approach
Demand management for telecommunications services
Computer Networks: The International Journal of Computer and Telecommunications Networking
Wireless mesh networking games
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
A simple reputation model for BitTorrent-like incentives
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
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In this paper, we study end-user dynamics of communication networks employing usage-based pricing. We propose a generic network access mechanism in which users modify their access control parameter based on the quality of service they receive in order to maximize their net benefit. For the examples of users sharing access to a bandwidth resource via a single trunk with Erlang loss dynamics and for a differentiated services (diffserv) network, we study the equilibrium/fixed points and give analytical results on convergence assuming the network prices are fixed.