Computer Networking: A Top-Down Approach Featuring the Internet
Computer Networking: A Top-Down Approach Featuring the Internet
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
A zone-based gaming architecture for ad-hoc networks
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Lightweight QoS-support for networked mobile gaming
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
The CODIS content delivery network
Computer Networks and ISDN Systems - Internet over MPEG-2 tranmission networks
Improving end-to-end quality-of-service in online multi-player wireless gaming networks
Computer Communications
Vector-field consistency for ad-hoc gaming
Proceedings of the ACM/IFIP/USENIX 2007 International Conference on Middleware
Vector-field consistency for ad-hoc gaming
MIDDLEWARE2007 Proceedings of the 8th ACM/IFIP/USENIX international conference on Middleware
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In this paper we compare the Java 2 Micro Edition and the .NET Compact Framework with respect to their performance for programming multiplayer games for PDAs. We benchmark results for both platforms dealing with computational capabilities and communication performance over WLAN. We also have developed a simple prototypical multiplayer game called 3D-Pong and evaluate how simple resilience mechanisms can hide WLAN packet losses for this game.