Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF

  • Authors:
  • Andreas Janecek;Helmut Hlavacs

  • Affiliations:
  • University of Vienna, Vienna, Austria;University of Vienna, Vienna, Austria

  • Venue:
  • NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper we compare the Java 2 Micro Edition and the .NET Compact Framework with respect to their performance for programming multiplayer games for PDAs. We benchmark results for both platforms dealing with computational capabilities and communication performance over WLAN. We also have developed a simple prototypical multiplayer game called 3D-Pong and evaluate how simple resilience mechanisms can hide WLAN packet losses for this game.