Markerless augmented reality for robotic helicoptor applications
RobVis'08 Proceedings of the 2nd international conference on Robot vision
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This paper explores the concept of using smart phones to facilitate pervasive mixed reality, locationbased, physical and social gaming. The interaction and communication between the virtual and physical worlds are explored and studied using a mixed reality version of the capture-the-flag game. In this game, players from two different paradigms, virtual and real, compete and collaborate in a social gaming environment using mobile devices and network system.