Context information exchange and sharing in a peer-to-peer community: a video annotation scenario
Proceedings of the 27th ACM international conference on Design of communication
ACM international workshop on multimedia technologies for distance learning (MTDL 2009)
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Interaction issues in computer aided semantic annotation of multimedia
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Hi-index | 0.00 |
We designed eSports-a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Computer Supported Cooperative Work (CSCW) in education settings such as distance sport coaching, distance classroom etc. Different from traditional multimedia annotation systems, eSports provides the capabilities to collaboratively and synchronously play and archive real time live video, to take snapshots, to annotate video snapshots using whiteboard and to play back the video annotations synchronized with original video streams. eSports is designed based on the grid based collaboration paradigm the shared event model using NaradaBrokering, which is a publish/subscribe based distributed message passing and event notification system. In addition to elaborate the design and implementation of eSports, we analyze the potential use cases of eSports under different education settings. We believed that eSports will be very useful to improve the online collaborative coaching and education.