Agents that reduce work and information overload
Communications of the ACM
Developer's Handbook to Interactive Multimedia: A Practical Guide for Education Applications
Developer's Handbook to Interactive Multimedia: A Practical Guide for Education Applications
From seduction to fulfillment: the use of anthropomorphic form in design
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
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This study has its origins in an environment producing interactive educational multimedia materials for adults. It begins at an intersection where a particular device of interface is being developed under the influence of an educational designer. It intends travelling from there, with the aid of a generally qualitative compass, toward a goal of creating a coherent descriptive framework. Built primarily on selected cases and perspectives from designers who have employed the device in these, the study is initiated with an intention of creating three products: A rationale for use of static visual humanoid devices; A scheme to describe the placement of such visuals in the interface and their pedagogical or other roles, and; A map of design decision processes and the attributes among which designers choose in arriving at a particular visual manifestation, providing an indication of factors affecting choices made.