Behavioral analysis of asymmetric information sharing on Lumisight Table

  • Authors:
  • Masafumi Matsuda;Mitsunori Matsushita;Tatsumi Yamada;Takeshi Namemura

  • Affiliations:
  • NTT Corporation, Japan;NTT Corporation, Japan;NTT Corporation, Japan;University of Tokyo, Japan

  • Venue:
  • TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
  • Year:
  • 2006

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Abstract

This research reveals the factors important in designing a group support environment by focusing on a distributed cognitive environment where group members have different information. We find that closeness within a group enhances group performance when group members use a tabletop CSCW environment. To confirm this, we conduct experiments that observe human behavior in a distributed cognitive environment. Participants play a maze game in which players with restricted and distributed information communicate with each other to catch a rapidly moving target. Group performance in two CSCW environments was compared: a normal LCD setup that prevented indirect communication and a tabletop display, Lumisight Table. Group performance was found to be higher with the tabletop display, and the performance advantage was reinforced by the closeness of the group members.