Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Task-Specific Visualization Design
IEEE Computer Graphics and Applications
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hardware-Based Ray Casting for Tetrahedral Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An Atmospheric Visual Analysis and Exploration System
IEEE Transactions on Visualization and Computer Graphics
Interactive visualization of volumetric data with WebGL in real-time
Proceedings of the 16th International Conference on 3D Web Technology
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Although graphics hardware is well suited to accelerate texture-based volume rendering methods for volume visualization of uniform grids, hardware acceleration is less easily exploited for texture-based volume rendering more complex meshes.Meteorological simulation and measurement data are gridded according to the requirements of the simulation and/or the measurement system.Therefore, an intermediate resampling step is often necessary for texture-based volume rendering, eliminating any potential benefits offered by the original grid structure and often introducing resampling errors. This article presents a novel, texture-based volume rendering architecture applicable to many nonuniform meshes, which avoids the need for resampling or for the visibility sorting typically required for tetrahedral meshes. Advanced lighting methods in texture-based volume rendering improve the perception of 3D structure in the volume.Functional approximations of the mapping from world space to computational space, performed per-fragment on programmable graphics hardware, allows application of these advanced techniques to many important grids in meteorological research at interactive rates.