A philosophical basis for knowledge acquisition
Knowledge Acquisition
Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Guiding interactive drama
Actors vs. animation for adult learning?
Proceedings of the second Australasian conference on Interactive entertainment
Two decades of ripple down rules research
The Knowledge Engineering Review
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We are interested in using game technology to provide an engaging and immersive environment for experiential learning of workplace situations. Narrative intelligence will be used to provide the adventure. For authoring we provide an adaptive interface that allows the direct capture of the workplace situations and the knowledge driving the interaction. We include an initial study comparing the learning outcomes for an animated demonstration with video footage of a similar scenario.