A multi-path routing service for immersive environments

  • Authors:
  • Sherlia Shi;Lili Wang;K. L. Calvert;J. N. Griffioen

  • Affiliations:
  • Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA;Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA;Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA;Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA

  • Venue:
  • CCGRID '04 Proceedings of the 2004 IEEE International Symposium on Cluster Computing and the Grid
  • Year:
  • 2004

Quantified Score

Hi-index 0.01

Visualization

Abstract

The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration of 3D data models, scientific visualization, and other Grid-related applications. Such applications often deal with massive data sets and need a high-capacity, low-latency transport service to effectively connect distant locations across the wide-area (best-effort) Internet. This work presents the initial design of such an end-to-end transport service for Metaverse applications, along with results of a simulation study evaluating its effectiveness. The transport service features an application programming interface providing enhanced control over the way resources are allocated to data objects, and uses multiple overlay-based end-to-end paths to increase bandwidth delivered to the application.