Information state and dialogue management in the TRINDI dialogue move engine toolkit
Natural Language Engineering
Do CFG-based language models need agreement constraints?
NAACL '01 Proceedings of the second meeting of the North American Chapter of the Association for Computational Linguistics on Language technologies
Distributing representation for robust interpretation of dialogue utterances
ACL '00 Proceedings of the 38th Annual Meeting on Association for Computational Linguistics
ACM Transactions on Computer-Human Interaction (TOCHI)
Modeling Complex Spoken Dialog
Computer
EACL '03 Proceedings of the tenth conference on European chapter of the Association for Computational Linguistics - Volume 1
Towards human-like spoken dialogue systems
Speech Communication
A proposal for an XML definition of a dynamic spoken interface for ambient intelligence
ICIC'06 Proceedings of the 2006 international conference on Intelligent computing: Part II
A Dynamic Spoken Dialogue Interface for Ambient Intelligence Interaction
International Journal of Ambient Computing and Intelligence
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Plug and Play is an increasingly important concept in system and network architectures. We introduce and describe a spoken language dialogue system architecture which supports Plug and Playable networks of objects in its domain. Each device in the network carries the linguistic and dialogue management information which is pertinent to it and uploads it dynamically to the relevant language processing components in the spoken language interface. We describe the current state of our plug and play demonstrator and discuss theoretical issues that arise from our work. Plug and Play forms a central topic for the DHomme project.