Entertainment is a human factor: game design and HCI

  • Authors:
  • Chuck Clanton;Lynn Cherny;Erik Ostrom

  • Affiliations:
  • Aratar, Inc., San Francisco, CA;AT&T Labs-Research, Murray Hill, NJ;AT&T Labs-Research, Murray Hill, NJ

  • Venue:
  • CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 1997

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Abstract

Every year, hundreds of thousands of people spend money from their own discretionary entertainment budgets just for the opportunity to experience the user interfaces of software applications sold as games. Much of this experience involves difficult problem solving as well as tactical and strategic reasoning and performance, that often exceeds the demands of typical tasks at work. Yet, games are fun and work often is not. Why?