Simulation: a problem-solving approach
Simulation: a problem-solving approach
Application of virtual reality in the interpretation of geoscience data
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Curves and surfaces in geometric modeling: theory and algorithms
Curves and surfaces in geometric modeling: theory and algorithms
A VRML-based user interface for an online digitalized antiquarian collection
Proceedings of the sixth international conference on 3D Web technology
Information modeling and relational databases: from conceptual analysis to logical design
Information modeling and relational databases: from conceptual analysis to logical design
Web3D in ocean science learning environments: virtual big beef creek
Proceedings of the seventh international conference on 3D Web technology
A 3D XML-based customized framework for dynamic models
Proceedings of the seventh international conference on 3D Web technology
Simulation Modeling and Analysis
Simulation Modeling and Analysis
Simulation Model Design and Execution: Building Digital Worlds
Simulation Model Design and Execution: Building Digital Worlds
Optimal Information Modeling Techniques
Optimal Information Modeling Techniques
A meta-authoring tool for specifying interactions in virtual reality environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Creating Semantic Web Contents with Protégé-2000
IEEE Intelligent Systems
A two-stage modeling and simulation process for web-based modeling and simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS)
MAFRA - A MApping FRAmework for Distributed Ontologies
EKAW '02 Proceedings of the 13th International Conference on Knowledge Engineering and Knowledge Management. Ontologies and the Semantic Web
Semantic and schematic similarities between database objects: a context-based approach
The VLDB Journal — The International Journal on Very Large Data Bases
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
The Official Blender Game Kit: Interactive 3d for Artists
The Official Blender Game Kit: Interactive 3d for Artists
Investigating Ontologies for Simulation Modeling
ANSS '04 Proceedings of the 37th annual symposium on Simulation
Proceedings of the 35th conference on Winter simulation: driving innovation
Ontologies for modeling and simulation: issues and approaches
WSC '04 Proceedings of the 36th conference on Winter simulation
Potential modeling and simulation applications of the web ontology language - OWL
WSC '04 Proceedings of the 36th conference on Winter simulation
Technical Section: Scaffolded learning with mixed reality
Computers and Graphics
Collocated AAR: Augmenting After Action Review with Mixed Reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Proceedings of the Winter Simulation Conference
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Modeling techniques tend to be found in isolated communities: geometry models in computer-aided design (CAD) and computer graphics, dynamic models in computer simulation, and information models in information technology. When models are included within the same digital environment, the ways of connecting them together seamlessly and visually are not well known even though elements from each model have many commonalities. A model is required to be able to connect models together in the interface; however, creating such models is time-consuming. This article addresses this deficiency by studying specific ways in which models can be interconnected within the same 3D space through effective ontology construction and human interaction techniques. The authors have developed a method for automatically constructing a human-computer interface model (i.e., which is termed an interaction model) from an ontology for an example physical environment. The work to date has resulted in an environment based on a 3D modeling and animation package, permitting users to explore dynamic model structure through interactions with geometric scene structure.