Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Investigation of the antecedents and consequences of gamer satisfaction: An individual perspective
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
How to develop financial applications with game features in e-banking?
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
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Videogames are not your typical software application. They are often designed to elicit a negative emotional response, such as frustration or fear, the antithesis of usability. However, this is not to suggest that HCI has little to offer the game design community. Indeed, the exact opposite appears to be true. A number of user-centred design techniques have evolved which can support each stage of the game design process, from concept through to post-production. However, there is currently no archive of appropriate techniques showing how they might be applied to videogame design. Given the differences in goals from these products to traditional software, this is clearly necessary. The purpose of this workshop is to identify those techniques appropriate to game design, and elicit practitioners' experience when applying such methodologies. The intended result is a prescriptive process which demonstrates how user-centred methodologies can best be applied to game design.