A systematic review of evaluation of variability management approaches in software product lines
Information and Software Technology
A product line enhanced unified process
SPW/ProSim'06 Proceedings of the 2006 international conference on Software Process Simulation and Modeling
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Mobile game development must face the problem of multiple hardware and software platforms, which will bring large number of variants. To cut the development and maintenance efforts, in this paper, we present an architecturally reconfigurable software product line approach to develop mobile games. Mobile game domain variants could be handled uniformly and traced across all kinds of software assets. The architecture and configuration mechanism in our approach make optimizations that built into meta-components propagated to all product line members. We show this approach with an industrial Role-Playing-Game product line, which achieved not only development and maintenance gains, but also performance enhancements.